While there are plenty of reasons the title is held highly by fans, being exclusive to PlayStation is the least relevant of all. Similar to Demon's Souls, the original soulslike, Bloodborne is known as the more elusive entry given its platform exclusivity. Watching the original PlayStation era become a new kind of vintage aesthetic is exciting, especially in an age where anyone can learn a free game engine and have their dream demake come to life without needing a AAA budget. Bloodborne PSX feels like it definitely could have existed in the mid-nineties, albeit probably over more than one CD if they went all-out for the whole game. Seeing how modern game mechanics might have fit into more primitive engines and hardware of the past can be fascinating all on its own. Playing with your expectations is a feature not a bug - what you expect to be around the corner might be totally different, and navigating this fractured Yharnam offers the game a chance to have its own identity. The culture around demakes brings a curious sense of renewed enjoyment of games you know everything about and lure in new players who never tried the original but find the aesthetic appeals to their nostalgic tastes. There's no denying there's a not-so-subtle resurgence of games from and themed after the nineties recently, with titles like Ion Fury and Doom 64 making waves in the "boomer shooter" FPS genre. I won't spoil it, but this takes place in a brand new area created specifically for the game, and it's a ton of fun. The third and final boss is unique to Bloodborne PSX and based on a character from the original game. Yharnam has been altered in unique and interesting ways, including its sewer area taking on a new form as a sprawling maze filled with giant rats and poisonous variants. Complete with its own theme music, the fight feels familiar and challenging. You can fight the Cleric Beast, an optional boss returning from the original game. The dedication to replicating enemy types and AI is staggering, proving to be as challenging as you might expect, albeit with a handful of forgivable bugs.īloodborne PSX feels like it definitely could have existed in the mid-nineties.īloodborne PSX also offers some surprises. When the primary werewolf boss also appears in Bloodborne PSX, my memories flooded back when he let out his bit-crushed howl. Funnily enough, sanity proved a strong theme in the game, and facing the first mandatory boss, Father Gascoigne, made sure mine was stretched thin. Last year, I threw in the towel and decided that the original Bloodborne would be my first foray into the world of soulslike games. Pixel-starved beastįor years, I resisted the urge to play Dark Souls, primarily for my own sanity since I'd heard how brutally difficult it could be. The music brought it all back, even with its interesting twist on composition with period-authentic synthesizers. I worried I wouldn't remember the music, but hearing the menu theme in Bloodborne PSX and soundtrack to the Hunter's Dream, the worry proved needless. All cutscenes run in real-time, so whatever garish character you create will always be visible during the story.īacking the nostalgic visuals are arrangements of the original musical score, composed by Evelyn Lark using a Roland SC-88 Pro for an authentic PS1 sound. Change the appearance of your hunter and adjust hair color by mixing hues, and your creation appears on the title screen when you load your save. Not content with doing the bare minimum, the create-a-character sliders are also included. Doing this does cause a strange juxtaposition of super-smooth textures and chunky pixels, so it's better to leave some options switched on to maintain the retro theme. You're free to disable it all, of course, and run the game at maximum size with all effects off. Coupled with affine texture warping and a recreation of the original PlayStation's jittery vertices, the effect is extremely convincing. By default, the game runs at 20FPS and renders the screen at one-third resolution. The many faux CRT effects are adjustable, with millions of possible combinations. The effect is convincing compared to the original PS1 hardware. Source: Windows Central (Image credit: Source: Windows Central)
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